While GS has a faster movement speed as a passive skill. SS has slower movement speed than GS even if you choose marksman skill (active skill).If this game had the same playstyle as KF1 probably movement penalty would fit in the game style but not in KF2.SS is the only perk who suffers from movement penalty so you are forced to stand still or crouch to increase damage, in a fast-paced and chaotic game where you are obliged to shoot while moving, if not, you get surrounded by zeds in a blink of an eye, especially crawlers or stalkers, and you´re done.GS is all in one perk with no weak points. I always play HOE selecting Sharpshooter most of the time and I have to say that I’m not completely satisfied how Sharpshooter is designed compared to other perks, especially if we compare him to Gunslinger who is able to deal with trash and big zeds in a very efficient way, even better than SS.
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